AI Insights · Timothy · October 2024
Top 5 Disney Games on Android in Luxembourg: Q3 2024 Performance
Explore the performance trends of the top Disney games on Android in Luxembourg during Q3 2024, including downloads, revenue, and active users.
During the third quarter of 2024, the performance of Disney games on the Android platform in Luxembourg showcased varied trends in downloads, revenue, and weekly active users. Here's a detailed look at the top five Disney games:
LEGO® DUPLO® MARVEL from StoryToys saw stable downloads in July and August, with numbers ranging from 61 to 80 per week. However, September experienced a decline, with downloads dropping to around 35–42 weekly. Revenue for this app was negligible throughout most of the quarter, except for a peak of $19 in the first week of September. Weekly active users peaked at 120 in early September but later fell to 82 by the end of the month.
LEGO® DUPLO® Disney also by StoryToys, had relatively modest download figures that fluctuated between 13 and 49 per week, with a notable dip towards the end of September. The app did not generate any revenue during the quarter. Active users showed an overall increase, peaking at 303 in early September before slightly decreasing to 247 by the month's end.
Disney Frozen Royal Castle by Budge Studios posted downloads peaking at 68 in late July, but numbers dwindled to around 17 by the end of September. The app generated minimal revenue, with only a $2 spike in early August. Weekly active users remained relatively stable, maintaining levels around 220 to 258 throughout the quarter.
MARVEL Future Fight from Netmarble showed a gradual increase in downloads, reaching a high of 63 in early September before declining towards the end of the month. Revenue was sporadic, peaking at $34 in early August. Active users showed a steady increase, peaking at 299 in early September, before slightly declining to 262 by the end of the month.
Lastly, Disney Speedstorm by Gameloft SE had a strong start with 175 downloads in early July but experienced a sharp decline, with numbers falling to single digits by the end of September. Revenue was highest at $39 in mid-July, but no further revenue was recorded past early August. Active users saw a similar trend, starting at 144 and dropping to zero by early August.
These insights are derived from Sensor Tower data, where more detailed analytics can be accessed for those interested in the market dynamics of mobile applications.